Photo to 3D Gaussian Splat Online

— credits Workspaces
Pick a photo, then press “Capture as splat”
Finished captures appear in the strip below — click one to view it.
My captures
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Typical time 3–5 minutes — keep this tab open.

BitSoul3D AI Engine · uses credits

How Splat Capture works

Upload one photo — PNG, JPG or WebP, one clear subject, up to 11 MB — or pick one of your images, and the BitSoul3D Engine turns it into a photoreal 3D Gaussian splat that renders in real time. It is built for virtual production, set extensions, terrain and backdrops, VFX plates and AR scenes. A capture typically takes 3–5 minutes, stays private to you, and the same photo with the same seed reproduces the same capture.

A splat is point-based, not a polygon mesh: download scene.splat and open it in any Gaussian-splat viewer, in the splat plugins for the major game engines and 3D apps, or in most real-time compositing tools. Need a mesh instead? Use the Generate workspace. Capturing uses credits (shown on the button) and needs a free account.

Questions

What makes a good source photo?

A clean, uncluttered background, the whole subject in frame with nothing cropped, at least 256 px on the short side (larger is better), and even, soft light with no harsh flash or motion blur.

Is a Gaussian splat the same as a 3D model?

No. A splat is a cloud of soft points that looks photoreal but has no polygons. If you need a mesh you can edit, rig or print, generate one in the Generate workspace.

Who can see my captures?

Only you — captures are private by default.