Finished captures appear in the strip below — click one to view it.
Gaussian splats lean hard on the graphics chip and the viewer needs room to orbit. It runs properly on a laptop or desktop.
BitSoul3D AI Engine · uses credits
Upload one photo — PNG, JPG or WebP, one clear subject, up to 11 MB — or pick one of your images, and the BitSoul3D Engine turns it into a photoreal 3D Gaussian splat that renders in real time. It is built for virtual production, set extensions, terrain and backdrops, VFX plates and AR scenes. A capture typically takes 3–5 minutes, stays private to you, and the same photo with the same seed reproduces the same capture.
A splat is point-based, not a polygon mesh: download scene.splat and open it in any Gaussian-splat viewer, in the splat plugins for the major game engines and 3D apps, or in most real-time compositing tools. Need a mesh instead? Use the Generate workspace. Capturing uses credits (shown on the button) and needs a free account.
A clean, uncluttered background, the whole subject in frame with nothing cropped, at least 256 px on the short side (larger is better), and even, soft light with no harsh flash or motion blur.
No. A splat is a cloud of soft points that looks photoreal but has no polygons. If you need a mesh you can edit, rig or print, generate one in the Generate workspace.
Only you — captures are private by default.