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3D Studio
Load any model, inspect polygons, textures & UVs, build multi-asset scenes, and export — the full in-browser editor.
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Segmentation
Split complex models into clean, editable parts — isolate, recolor, explode and export each piece.
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Auto-Rig
Scan a character or creature, fit a skeleton automatically, and get an animation-ready rig in seconds.
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Animation
Drop a rigged model in and test it with walk, run, idle and more from our motion library — then export animated.
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Generate
Create concept images and ready-to-use 3D models from a text prompt or a photo — then rig, animate and texture them.
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Texturing
Give any of your generated models high-resolution PBR textures in one click — describe the look you want, the engine paints it.
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Image Studio
Best-in-class concept art, edits and turntable sheets — Fast to Ultra 4K tiers, reference-guided edits, and one click to turn any image into 3D.
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Smart Topology Engine
Retopologise any model to a clean game-ready budget, quad meshes, part repair, LEGO-style restyles, and advanced exports for every engine and printer.
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Splat Capture
Turn one photo into a photoreal Gaussian splat for virtual production, set extensions, terrain backdrops and VFX — real-time 3D without a mesh.
Sprite Sheet
Render any rigged or animated model into a packed 2D sprite sheet from any angle — frames, atlas JSON and GIF, all on your GPU.
Sprite Analyzer
Drop a sprite sheet and let it find the grid — scrub and play frames, tag animation ranges, and export frame data or every cell as its own PNG.
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Slicer
Cut icon grids, tilesets and AI artwork into clean regions — by grid, by drag-box or automatically on alpha — then export a zip of PNGs with JSON.
Pixel Snap
Turn AI art, sheets or video frames into true pixel art — pixel scale, palette size, dithering and a palette locked across every frame.
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Voxelizer
Voxelize any model at 16–128 resolution with sampled colours, orbit the result, then export a merged GLB or send it to Studio, Rig or Topology.
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Chroma & Cutout
Key out a backdrop with an eyedropper — tolerance, softness, despill and feathered edges — batch video frames and export clean transparent PNGs.
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Material Forge
Derive height, normal, roughness, AO and metallic maps from any texture, preview them on a lit sphere, and export the full PBR set with a material.json.
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Tileset Forge
Check seams on a 3×3 wrap preview, fix them in one click, and arrange tiles into a sheet with spacing and margins — sheet PNG plus map-editor XML.
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Canvas
A quick layered image editor — crop, resize, brush, text, fill, flip and rotate with deep undo — then send the result to Image Studio, Pixel Snap or Chroma.
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Embed Preview
Paste a model or gallery link and see it inside phone, tablet, laptop, desktop and ultrawide frames — copy the embed code and screenshot each size.
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Community Gallery
See what members are creating with the engine — spin their models in 3D, leave a like, and share your own.