or pick one of your creations on the left
It runs here too — rendering happens on this device's graphics chip — but framing a character and checking every frame is far easier on a laptop or desktop.
Free · renders on your graphics card · engine wizards optional (credits)
Drop an animated or rigged GLB — the file never leaves this device — or pick one of your creations. Choose the animation clip, frames per clip, directions (1, 4, 8 or your own list of angles), cell size, padding and frames per row, then set the camera: orthographic or perspective, elevation, zoom, and whether the model sits centred or stands on the bottom edge. Add an outline, a transparent or solid background, studio or flat lighting, and crisp pixels for pixel art.
Render sheet draws one frame at a time on your graphics card — a few seconds for 32 frames at 256 px. Export the sheet PNG, an animated GIF, a zip of frames, sheet and atlas, or atlas data for Phaser, Pixi, Aseprite, Unity (CSV slices) or Godot (SpriteFrames). The renderer is free without an account; the optional Quick Sprites and Auto-Sprite wizards build and animate a character on the BitSoul3D Engine for credits.
Yes. Rendering and every export run on your own graphics card with no account. Only the engine wizards (Quick Sprites and Auto-Sprite) use credits.
The sheet PNG comes with atlas data for Phaser, Pixi, Aseprite, Unity (CSV slices) and Godot (SpriteFrames .tres), plus an animated GIF and a zip of individual frames.
Rig one in the free Auto-Rig workspace and add motions in the Animation workspace, or start from a marketplace character that already ships rigged and animated.