or drop a .glb / .gltf onto this stage
Voxelizing runs on your own device — a phone can do it at lower resolutions. Orbiting the result and comparing it with the source is much more comfortable on a laptop or desktop.
Free on your device · engine voxel optional (credits)
Drop any GLB, pick one of your engine creations, or arrive from another workspace, set the resolution (blocks along the longest side) and press Voxelize. The free mode casts a grid of rays through the mesh, fills the inside and samples each block's colour from the model's materials and textures — your model never leaves the browser. Hold to see the source compares the two, then download a voxel GLB or send it to Auto-Rig, the Topology Engine or the 3D Studio.
The engine mode rebuilds one of your creations as a voxel, block-world or brick build and can rig and animate the result in one go. It uses credits — you are only charged when a step starts, and a step the engine cannot finish is refunded automatically — and needs a free account.
Yes. Voxelizing on your device needs no account and no credits; only the engine restyle, rigging and motions use credits.
Solid fills the inside so the exported GLB is watertight. Hollow keeps a one-block shell — fewer blocks — and the GLB gains an inner surface.
Yes, with Keep colors on: each block samples its colour from the model's materials and textures.