Auto-Rig 3D Characters Online

— credits Workspaces
Drop a .glb / .gltf here
or Upload, or enter a marketplace model ID
Loading…
BitSoul3D Engine
Preparing
Drag to orbit · scroll to zoom

Free in your browser · engine auto-rig optional (credits)

How Auto-Rig works

Upload a character as GLB or glTF — or enter a marketplace model ID, or try the sample character — choose Humanoid or Quadruped and the pose it stands in (T-pose, A-pose or arms down), and press Detect skeleton. Drag any joint dot that landed outside the body back inside — close is good enough — and use Mirror to copy one side to the other. Bind skin then computes the skin weights, so the mesh follows the bones.

Test the rig with the built-in poses, show the weights or the bones, and export a rigged GLB — all free, on your own hardware. Prefer to skip the manual steps? The BitSoul3D Engine auto-rig fits a production skeleton and skin weights for you (the creature type is detected with a free check); it uses credits and needs a free account. Either way, Send to Animate opens the rig in the Animation workspace.

Questions

Is the online auto-rigger really free?

Yes. Detecting the skeleton, adjusting the joints, binding the skin and exporting the rigged GLB all run in your browser without an account or credits. Only the optional engine auto-rig uses credits.

Which characters can it rig?

Humanoid and four-legged characters in GLB or glTF. Telling it the model's pose — T-pose, A-pose or arms down — helps it find the arms.

Will the rig work in Unity, Unreal Engine and Godot?

The export is a standard GLB with a skeleton and skin weights, which Unity, Unreal Engine 5, Godot and Blender import as a skinned mesh.

Does it work on a phone?

It relies on precise clicking and dragging, so use a laptop or desktop.