One-Click AI PBR Texturing Online

— credits Workspaces
Original
Select one of your generated models
then press “Texture this model”
Working…

BitSoul3D AI Engine · uses credits

How AI texturing works

Pick one of your generated models and the BitSoul3D Engine paints full physically based textures onto it. Guide the look with a text prompt (rusted bronze, candy gloss, worn leather), a reference photo whose colours and materials it copies, or a style image paired with a prompt. Choose the quality, ask for roughness, metallic and normal maps, and — if the model was split in the Segmentation workspace — paint only the parts you name.

Texturing uses credits (the total updates with the options you pick) and needs a free account, which starts with 25 credits. Hold to compare shows the untextured original; the result downloads as GLB, opens in the free 3D Studio, or goes to the Smart Topology Engine to convert or export.

Questions

Can I texture my own model?

Yes — import your GLB on the Generate page (Import a GLB — free; it stays private to you), and it appears among your models here.

Which maps do I get?

Base colour, plus roughness, metallic and normal maps when you tick the PBR option — delivered in the textured GLB.

How much does it cost?

Standard quality is included in the base cost; Detailed and 8K Ultra add credits. The exact total is shown next to the button before you run it.