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Dungeon Arch 3D model — preview render
What's in the file
Master file
GLB · 54.4 MB
Triangles
1,886,912
Meshes · materials
1 · 1
Textures
3 PBR maps
With a purchase
GLB + OBJ + STL

About this 3D model

Dungeon Arch is a high-detail architecture model delivered as one GLB file: a single mesh of 1,886,912 triangles and 976,964 vertices with one material. In the file it stands 0.98 m tall on a 0.40 × 0.92 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its material carries 3 texture maps at 4096 × 4096: base colour, metal/roughness and normal.

The prompt behind this model

“modular dungeon stone archway section, weathered carved sandstone blocks with chipped edges, iron reinforcing brackets, mounted iron sconce, moss in the mortar, modular environment kit piece, flat clean base…”

Written for the BitSoul3D Engine. The Engine Showcase shows a lighter preview cut beside this prompt; the file sold here is the full-resolution model.

Ideal use cases

Drop Dungeon Arch into level design, environment art, archviz scenes, city builders, and open-world games.

Technical specs

Can I use Dungeon Arch in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Dungeon Arch ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and 3D-printable STL exports come with a purchase or any paid plan.

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