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Japanese Inline 6 Tuner 3D model — preview render
What's in the file
Master file
GLB · 34.3 MB
Triangles
200,000
Meshes · materials
1 · 1
Textures
2 PBR maps
With a purchase
GLB + OBJ + STL

About this 3D model

Japanese Inline 6 Tuner is a high-detail vehicle model delivered as one GLB file: a single mesh of 200,000 triangles and 118,200 vertices with one material. In the file it stands 0.28 m tall on a 0.42 × 1.00 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its material carries 2 texture maps at 4096 × 4096: base colour and metal/roughness. There is no normal map, so its surface relief is modelled in the mesh itself — if you decimate it for real-time use, bake a normal map from this version first to keep that detail. The material is double-sided.

Ideal use cases

Drop Japanese Inline 6 Tuner into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use Japanese Inline 6 Tuner in a commercial project?

Yes — the $4.99 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Japanese Inline 6 Tuner ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and 3D-printable STL exports come with a purchase or any paid plan.

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