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Mecha Infiltrator 3D model — preview render
What's in the file
Master file
GLB · 59.4 MB
Triangles
580,745
Meshes · materials
1 · 1
Textures
2 PBR maps
With a purchase
GLB + OBJ + STL

About this 3D model

Mecha Infiltrator is a high-detail character model delivered as one GLB file: a single mesh of 580,745 triangles and 505,404 vertices with one material. In the file it stands 1.00 m tall on a 0.77 × 0.23 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its material carries 2 texture maps at 4096 × 4096: base colour and metal/roughness. There is no normal map, so its surface relief is modelled in the mesh itself — if you decimate it for real-time use, bake a normal map from this version first to keep that detail. The material is double-sided.

Ideal use cases

Drop Mecha Infiltrator into RPGs, action games, story-driven scenes, and NPC populations.

Technical specs

Can I use Mecha Infiltrator in a commercial project?

Yes — the $4.99 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Mecha Infiltrator ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and 3D-printable STL exports come with a purchase or any paid plan.

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