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Road Checkpoint 3D model — preview render
$10.00Commercial license

About this 3D model

Part of the Shattered Front Kit: a road checkpoint — an original modern battlefield structure design in the kit's shared cracked concrete look. Built with the BitSoul3D AI Engine from a studio reference and kept at full cinematic resolution (about 1.9 million triangles — smooth panels and glossy paint, no re-baked surface), split into 8 separately textured parts. Decimate it for real-time use free in the Workspace. An exterior shell built for streets, bases and establishing shots. GLB — imports into Unity, Unreal Engine 5, Godot and Blender; decimate it for real-time use free in the Workspace.

Road Checkpoint is a high-detail architecture model delivered as one GLB file of 8 separate meshes — 1,923,018 triangles and 1,027,865 vertices in all, each part with its own material, so a part can be hidden, recoloured or swapped on its own. In the file it stands 0.42 m tall on a 0.98 × 1.00 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its 8 materials carry 24 texture maps from 2048 × 2048 down to 256 × 256 — base colour, metal/roughness and normal maps for every part. Every material is double-sided.

Ideal use cases

Drop Road Checkpoint into level design, environment art, archviz scenes, city builders, and open-world games.

Technical specs

Can I use Road Checkpoint in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Road Checkpoint ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and STL exports come with a purchase or any paid plan.

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