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F1 Slicks 3D model — preview render
What's in the file
Master file
GLB · 29.4 MB
Triangles
120,000
Meshes · materials
1 · 1
Textures
2 PBR maps
With a purchase
GLB + OBJ + STL

About this 3D model

F1 Slicks is a vehicle model delivered as one GLB file: a single mesh of 120,000 triangles and 82,840 vertices with one material. In the file it stands 1.00 m tall on a 0.51 × 1.00 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its material carries 2 texture maps at 4096 × 4096: base colour and metal/roughness. There is no normal map, so its surface relief is modelled in the mesh itself. The material is double-sided.

Ideal use cases

Drop F1 Slicks into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use F1 Slicks in a commercial project?

Yes — the $4.99 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

F1 Slicks ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and 3D-printable STL exports come with a purchase or any paid plan.

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