3d-modeling · 7/13/2026
Master subsurface scattering in UE5, Unity URP, and Godot 4. Build skin, foliage, and wax shaders that look alive—performance tips and LOD strategies included.
3d-modeling · 7/4/2026
Build a trim sheet texture atlas in Blender, bake normals and AO, and apply reusable UV strips to modular game environments in Unity and Unreal Engine 5.
3d-modeling · 7/3/2026
Stop guessing export settings. This guide covers the exact Substance Painter to UE5 workflow: channel packing, texture formats, import flags, and material wiring.
3d-modeling · 6/18/2026
Master vertex color painting in Blender to drive blend materials, mask effects, and ambient occlusion in Unity, UE5, and Godot 4 without extra texture maps.
3d-modeling · 6/14/2026
Master ambient occlusion baking in Blender to add depth and realism to game assets — with exact settings for Unity, Unreal Engine 5, and Godot 4.
3d-modeling · 6/9/2026
Normal maps look wrong? The green channel flip between DirectX and OpenGL conventions is the most common cause. Here's exactly how to fix it.