news · 8/9/2026
Unity's Surface Cache GI ships in the 6.7 alpha with no lightmap bake step. The exact settings to enable it, the 1.5ms Sponza benchmark from Unity Discussions, and why point-lit GLB imports get zero benefit yet.
news · 8/7/2026
Three.js r185 (July 1, 2026) deletes deprecated code as WebGPU hits Baseline in every major browser. What actually breaks migrating a GLB scene from WebGLRenderer to WebGPURenderer, and what doesn't.
3d-modeling · 7/19/2026
Master UV tiling, panning, and triplanar projection in UE5's Material Editor to eliminate seams, animate surfaces, and build reusable game materials.
3d-modeling · 7/7/2026
Stop duplicating materials in UE5. Learn how to build Master Materials, create instances, and swap parameters at runtime using Dynamic Material Instances and Blueprint.
3d-modeling · 6/24/2026
Skip VisualShader and write GLSL directly in Godot 4. Learn spatial shaders, vertex displacement, PBR fragment properties, and GDScript integration.
3d-modeling · 5/31/2026
Master Godot 4's VisualShader node graph to create metallic surfaces, UV scroll animations, Fresnel glows, and dissolve effects—zero GLSL required.
3d-modeling · 5/25/2026
Build custom PBR shaders in Unity URP from scratch: Shader Graph node networks, HLSL custom functions, texture properties, and mobile GPU optimization.
3d-modeling · 5/20/2026
Learn how to bake physics simulations and crowd animations into VATs in Blender, then play them back in UE5 with near-zero runtime cost.
3d-modeling · 5/16/2026
Transparent materials break real-time renderers in ways opaque ones never do. Here is exactly how to set up production-ready glass in Unity, UE5, and Godot 4.
3d-modeling · 5/11/2026
Botched transparency kills immersion fast. Master alpha masking for foliage, glass, fences, and decals across Unity, UE5, and Godot 4.
3d-modeling · 5/1/2026
Metallic vs. specular PBR: understand the difference, avoid the common mistakes, and ship correct materials in Unity, Unreal Engine 5, and Godot 4.
3d-modeling · 4/26/2026
Skip the Surface material and write Godot 4 spatial shaders by hand. Albedo, metallic, roughness, normals, emission, and rim lighting—covered in full.
3d-modeling · 4/25/2026
Stop relying on default Unity materials. Learn to build custom PBR shaders in Shader Graph that give your 3D assets a distinct, optimized look in any game engine.