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City Sports Car 3D model — preview render
$10.00Commercial license

About this 3D model

Part of the Streetline Cars Kit: a city sports car — an original car design in the kit's shared smooth matte pearl white paint finish. Built with the BitSoul3D AI Engine from a studio reference and kept at full cinematic resolution (about 1.8 million triangles — smooth panels and glossy paint, no re-baked surface), split into 13 separately textured parts. Cabin or cockpit interiors are modelled wherever the design has one. GLB — imports into Unity, Unreal Engine 5, Godot and Blender; decimate it for real-time use free in the Workspace.

City Sports Car is a high-detail vehicle model delivered as one GLB file of 13 separate meshes — 1,849,802 triangles and 1,000,768 vertices in all, each part with its own material, so a part can be hidden, recoloured or swapped on its own. In the file it stands 0.31 m tall on a 1.00 × 0.50 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its 13 materials carry 39 texture maps from 1024 × 1024 down to 128 × 128 — base colour, metal/roughness and normal maps for every part. Every material is double-sided.

Ideal use cases

Drop City Sports Car into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use City Sports Car in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

City Sports Car ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and STL exports come with a purchase or any paid plan.

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