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Scout Mech 3D model — preview render
$10.00Commercial license

About this 3D model

Part of the Iron Striders Kit: a scout mech — an original bipedal combat mech design in the kit's shared matte steel grey armour plates with matte orange accents finish. Built with the BitSoul3D AI Engine from a studio reference and kept at full cinematic resolution (about 1.9 million triangles — smooth panels and glossy paint, no re-baked surface), split into 12 separately textured parts. Cabin or cockpit interiors are modelled wherever the design has one. GLB — imports into Unity, Unreal Engine 5, Godot and Blender; decimate it for real-time use free in the Workspace.

Scout Mech is a high-detail vehicle model delivered as one GLB file of 12 separate meshes — 1,918,963 triangles and 1,017,943 vertices in all, each part with its own material, so a part can be hidden, recoloured or swapped on its own. In the file it stands 1.00 m tall on a 0.61 × 0.65 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its 12 materials carry 36 texture maps from 1024 × 1024 down to 128 × 128 — base colour, metal/roughness and normal maps for every part. Every material is double-sided.

Ideal use cases

Drop Scout Mech into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use Scout Mech in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Scout Mech ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and STL exports come with a purchase or any paid plan.

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