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Salvage Rover 3D model — preview render
What's in the file
Master file
GLB · 68.1 MB
Triangles
1,892,292
Meshes · materials
1 · 1
Textures
3 PBR maps
With a purchase
GLB + OBJ + STL

About this 3D model

Salvage Rover is a high-detail vehicle model delivered as one GLB file: a single mesh of 1,892,292 triangles and 1,015,302 vertices with one material. In the file it stands 0.51 m tall on a 0.98 × 0.48 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its material carries 3 texture maps at 4096 × 4096: base colour, metal/roughness and normal.

The prompt behind this model

“six wheeled desert salvage rover, sun bleached steel panels with rust streaks, welded pipe roll cage, canvas cargo tarp, mounted floodlights, chunky treaded tyres, post apocalyptic vehicle game asset…”

Written for the BitSoul3D Engine. The Engine Showcase shows a lighter preview cut beside this prompt; the file sold here is the full-resolution model.

Ideal use cases

Drop Salvage Rover into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use Salvage Rover in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Salvage Rover ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and 3D-printable STL exports come with a purchase or any paid plan.

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