tutorials · 8/8/2026
Root motion in Godot 4.5 rotates on the wrong axis, Z instead of Y, right after importing an animated GLB. The cause is an unretargeted skeleton, not an engine bug. Here's the exact Bone Map and Root Motion Track set
guide · 7/23/2026
Master Godot 4 AnimationTree with StateMachine nodes, BlendSpace2D for directional movement, transition conditions, and clean GLB animation import from Blender.
case-study · 7/2/2026
Walk through a complete case study validating a free rigged humanoid GLB from BitSoul — topology audit, LOD chain setup, and engine import steps for Unity, UE5, and Godot 4.
3d-modeling · 6/30/2026
Build production-ready humanoid rigs in Blender from armature setup to clean engine export — Unity, Unreal Engine 5, and Godot 4 covered.
3d-modeling · 6/17/2026
IK and FK serve different purposes in game character rigs. Learn when to use each, how to set them up in Blender, and how to export cleanly to Unity, UE5, and Godot 4.
guide · 6/12/2026
Animation retargeting lets you reuse one humanoid clip on every character: Unity Avatars, UE5's IK Retargeter, and Godot 4 bone maps explained.
3d-modeling · 6/12/2026
Stop foot sliding for good: author a clean root bone in Blender, then extract root motion correctly in Unity, Unreal Engine 5, and Godot 4 — with code.
3d-modeling · 6/10/2026
Master weight painting in Blender: fix automatic weights, paint joints that deform cleanly, and enforce 4-bone influence limits for Unity, UE5, and Godot 4.
tutorials · 6/9/2026
Export rigged characters from Blender as GLB, wire them to Godot 4's AnimationPlayer, and control every clip with code — a complete step-by-step workflow.
3d-modeling · 6/2/2026
Stop ugly elbow crumple and knee collapse. Build driver-based corrective shape keys in Blender and export them to Unity and Unreal Engine 5 as blend shapes.
3d-modeling · 5/30/2026
Master Blender bone constraints to build professional game rigs. IK chains, pole targets, Copy Rotation, and Stretch To — with clean engine export.
tutorials · 5/28/2026
Rig a game-ready vehicle in Blender — spinning wheels, opening doors, and a steering column — then export it cleanly to Unity with all animations intact.
3d-modeling · 5/1/2026
Master inverse kinematics for game characters—set up IK chains in Blender, export them correctly, and drive runtime IK in Unity and Unreal Engine 5.
3d-modeling · 4/28/2026
Learn how to retarget skeletal animations between different character rigs in Blender, Unity, and Unreal Engine 5 without breaking your pipeline.