Unity URP Shader Graph: Build a Custom PBR Material for Any Imported GLB Model
Stop fighting Unity's default Lit shader. Build a custom URP Shader Graph for imported GLB models — albedo, normal, metallic, and vertex color support included.
16 articles tagged 3d-assets. Tutorials and workflow notes for 3D artists shipping game-ready assets to Unity, Unreal Engine 5, Godot 4, and Blender.
Stop fighting Unity's default Lit shader. Build a custom URP Shader Graph for imported GLB models — albedo, normal, metallic, and vertex color support included.
Learn how to use UE5's PCG Framework to procedurally scatter and place static mesh assets in open-world environments — faster, cheaper, and at massive scale.
Stop duplicating materials in UE5. Learn how to build Master Materials, create instances, and swap parameters at runtime using Dynamic Material Instances and Blueprint.
Master Unreal Engine 5 sockets to snap weapons, tools, and Niagara VFX to any bone at runtime — with Blueprint and C++ examples.
Master lightmap baking in Unity URP: set up static objects, configure UV channel 2, choose the right lightmapper, and cut bake times in half.
Stop importing static geometry for everything. Learn how to generate, UV-map, and collide procedural 3D meshes at runtime in Godot 4 using ArrayMesh and SurfaceTool.
Git chokes on large binary assets. Git LFS fixes that. Here's the complete setup for versioning FBX, GLB, and texture files without bloating your repo.
Stop rebuilding assets from scratch when switching engines. Here's the complete cross-engine portability workflow for Unity, UE5, and Godot 4.
Learn how to use Godot 4 MultiMesh and MultiMeshInstance3D to render thousands of 3D game assets in one draw call — with full GDScript and editor workflows.
ISM and HISM components let UE5 render thousands of identical props in a single draw call. Here is the complete setup, tuning, and Nanite integration guide.
World Partition replaces the old level streaming model in UE5. Here's how to set it up, organize assets, and debug runtime performance like a pro.
Master UE5 texture streaming: set pool budgets, diagnose hitches with the Streaming Analyzer, and optimize assets for smooth runtime memory.
Learn how GPU instancing and draw call batching work, why they matter, and how to apply them to your 3D assets in Unity and Unreal Engine 5.
Master GLTF 2.0: Draco compression, KTX2 textures, Blender export settings, and engine loading workflows for web and real-time 3D.
Box, capsule, convex, or mesh? Learn how to choose and configure colliders in Unity, Unreal Engine 5, and Godot 4 to keep your game fast and accurate.
Nanite and Lumen change how you build and light 3D assets for UE5. Here's what every game artist needs to know to ship production-ready models fast.