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Self-Propelled Artillery 3D model — preview render
$10.00Commercial license

About this 3D model

Part of the Frontline Armour Kit: a self-propelled artillery — an original military vehicle design in the kit's shared matte olive drab paint with dark rubber and steel finish. Built with the BitSoul3D AI Engine from a studio reference and kept at full cinematic resolution (about 1.9 million triangles — smooth panels and glossy paint, no re-baked surface), split into 15 separately textured parts. Cabin or cockpit interiors are modelled wherever the design has one. GLB — imports into Unity, Unreal Engine 5, Godot and Blender; decimate it for real-time use free in the Workspace.

Self-Propelled Artillery is a high-detail vehicle model delivered as one GLB file of 15 separate meshes — 1,894,256 triangles and 1,020,266 vertices in all, each part with its own material, so a part can be hidden, recoloured or swapped on its own. In the file it stands 0.44 m tall on a 1.00 × 0.40 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its 15 materials carry 45 texture maps from 1024 × 1024 down to 128 × 128 — base colour, metal/roughness and normal maps for every part. Every material is double-sided.

Ideal use cases

Drop Self-Propelled Artillery into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use Self-Propelled Artillery in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Self-Propelled Artillery ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and STL exports come with a purchase or any paid plan.

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