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Recon Buggy (Featured) 3D model — preview render
$10.00Commercial license

About this 3D model

Part of the Frontline Armour Kit: a recon buggy — an original military vehicle design in the kit's shared matte olive drab paint with dark rubber and steel finish. Built with the BitSoul3D AI Engine from a studio reference and kept at full cinematic resolution (about 1.9 million triangles — smooth panels and glossy paint, no re-baked surface), split into 19 separately textured parts. Cabin or cockpit interiors are modelled wherever the design has one. GLB — imports into Unity, Unreal Engine 5, Godot and Blender; decimate it for real-time use free in the Workspace.

Recon Buggy (Featured) is a high-detail vehicle model delivered as one GLB file of 19 separate meshes — 1,875,325 triangles and 1,020,769 vertices in all, each part with its own material, so a part can be hidden, recoloured or swapped on its own. In the file it stands 0.49 m tall on a 1.00 × 0.53 m footprint (glTF units are metres, Y up), and that is the size it arrives at in Unity, Unreal Engine 5, Godot and Blender — set its real-world size when you place it.

Its 19 materials carry 57 texture maps from 2048 × 2048 down to 128 × 128 — base colour, metal/roughness and normal maps for every part. Every material is double-sided.

Ideal use cases

Drop Recon Buggy (Featured) into racing games, open-world driving, action scenes, and traffic systems.

Technical specs

Can I use Recon Buggy (Featured) in a commercial project?

Yes — the $10.00 purchase includes a royalty-free commercial license for this model, and every paid membership (from $12/month) covers commercial use across the catalogue. A free-account download covers personal projects, prototyping and evaluation only.

Which engines does it work in?

Recon Buggy (Featured) ships as GLB with PBR textures and imports directly into Unity, Unreal Engine 5, Godot, Blender, three.js and Babylon.js — OBJ and STL exports come with a purchase or any paid plan.

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