3d-modeling · 7/6/2026
Learn how to build hair card geometry in Blender, create alpha-mapped textures, set up two-sided PBR materials, and export to Unity, UE5, and Godot 4.
3d-modeling · 6/30/2026
Build production-ready humanoid rigs in Blender from armature setup to clean engine export — Unity, Unreal Engine 5, and Godot 4 covered.
3d-modeling · 6/28/2026
Master UE5 morph targets: import shape keys from Blender, drive facial expressions at runtime, and blend morph curves efficiently without breaking performance.
3d-modeling · 6/19/2026
Master shape keys in Blender and export morph targets to Unity and Unreal Engine 5 for facial animation, blend shapes, and real-time deformation.
3d-modeling · 6/17/2026
IK and FK serve different purposes in game character rigs. Learn when to use each, how to set them up in Blender, and how to export cleanly to Unity, UE5, and Godot 4.
3d-modeling · 6/2/2026
Stop ugly elbow crumple and knee collapse. Build driver-based corrective shape keys in Blender and export them to Unity and Unreal Engine 5 as blend shapes.
3d-modeling · 5/30/2026
Master Blender bone constraints to build professional game rigs. IK chains, pole targets, Copy Rotation, and Stretch To — with clean engine export.
3d-modeling · 5/13/2026
Learn to build bone-driven procedural animation in Blender using constraints and secondary motion—then export it cleanly to Unity, Unreal Engine 5, and Godot 4.
3d-modeling · 5/8/2026
Master Blender's sculpting tools to build high-poly game characters — from dyntopo to multires, brush setup, and retopology-ready exports.
3d-modeling · 5/6/2026
Master hand-painted and cel-shaded texturing for game characters in Blender and Substance Painter. Practical techniques, export tips, and workflow shortcuts.