Godot 4 VoxelGI and SDFGI: Global Illumination for 3D Game Levels
Godot 4 ships two global illumination systems — VoxelGI for enclosed spaces and SDFGI for open worlds. Here's how to configure both and prep your 3D assets for each.
10 articles tagged lighting. Tutorials and workflow notes for 3D artists shipping game-ready assets to Unity, Unreal Engine 5, Godot 4, and Blender.
Godot 4 ships two global illumination systems — VoxelGI for enclosed spaces and SDFGI for open worlds. Here's how to configure both and prep your 3D assets for each.
Virtual Shadow Maps replace UE5's legacy cascaded system with per-page dynamic resolution — but only if your 3D assets are prepared correctly for the new pipeline.
Learn how to place, bake, and blend reflection probes in Unity URP, UE5, and Godot 4 to make PBR metallic and glossy assets look convincing in-engine.
HDRP delivers cinematic lighting and volumetrics while URP keeps frame rates stable on mobile — here's how to pick the right pipeline for your Unity 3D game assets.
Master lightmap baking in Unity URP: set up static objects, configure UV channel 2, choose the right lightmapper, and cut bake times in half.
Importing free GLB furniture into Unity URP is only step one — here's how to set up lighting, reflection probes, and static batching for a scene that performs.
Unity VFX Graph, Unreal Niagara, and Godot GPUParticles3D handle particles very differently. This guide covers setup, GPU vs CPU emitters, and how to pick the right system so your VFX runs at 60 fps on mid-range hardware
Master Godot 4's LightmapGI system: scene prep, UV2 channels, texel density tuning, probe placement, and mobile compression for game-ready baked lighting.
Master HDRI lighting in Blender to produce portfolio-ready renders of your game assets—faster setup, better results, zero guesswork.
Nanite and Lumen change how you build and light 3D assets for UE5. Here's what every game artist needs to know to ship production-ready models fast.