tutorials · 9/1/2026
Hawktober Horrors opened on itch.io today (Sept 1, 2026) and runs through Nov 1. Why PBR props that look fine in a lit scene go invisible or blow out once the only light source is a lantern, and the exact glTF and engine
tutorials · 8/30/2026
Blender 4.5.13 LTS (Aug 25, 2026) fixes issue #161532: switching from Texture Paint to Particle Edit and hitting undo corrupted the .blend file — a bug that hits anyone grooming fur, feathers, or foliage scatter.
tutorials · 8/27/2026
glTF's ORM texture convention packs occlusion, roughness, and metallic as R, G, B — but Unity's HDRP Mask Map uses a different channel order with inverted roughness. Here's the exact remap, plus the Blender e
tutorials · 8/24/2026
Unity's glTFast and UnityGLTF exporters keep only your LOD Group's active renderer and silently drop every other level. Here's why KHR_lod isn't the fix, and the three workflows that actually preserve LOD
news · 8/19/2026
Godot hit 47% of GMTK Game Jam 2026 entries, passing Unity's 34% for the first time in nine years. The real driver is web export size, not GDScript vs C# — and it changes what breaks when you import a GLB.
tutorials · 8/14/2026
How GLB models reach Android AR through Google's Scene Viewer without a native app: the model-viewer setup, real file-size limits, and the scale bug that ruins the illusion.
news · 8/7/2026
Three.js r185 (July 1, 2026) deletes deprecated code as WebGPU hits Baseline in every major browser. What actually breaks migrating a GLB scene from WebGLRenderer to WebGPURenderer, and what doesn't.
tutorials · 8/3/2026
GMTK Jam 2026 just wrapped. The post-jam asset pass that turns a 96-hour prototype into a vertical slice: hero-first swaps, tri budgets, license audits, and reference-safe replacement.
marketplace-trends · 7/21/2026
Stylized or realistic? This guide breaks down art direction trade-offs, pipeline costs, and how to match your 3D asset style to your game’s vision and team size.
guide · 7/19/2026
glTF-Transform gives game devs a CLI and Node.js API to compress, strip, and transform GLB files in bulk — without opening Blender or a DCC tool.
tutorials · 7/16/2026
Parallax occlusion mapping in UE5 lets a single flat quad simulate deep surface relief — here's the complete material graph setup and performance tuning workflow.
tutorials · 7/13/2026
Chaos Destruction in UE5 lets you fracture any static mesh prop into physically accurate shards — full setup, Field System, and performance budget workflow.
guide · 7/12/2026
Skip Resources.Load and manage your 3D game assets properly — Unity Addressables gives you async loading, reference counting, and per-frame memory control.
3d-modeling · 7/3/2026
Stop guessing export settings. This guide covers the exact Substance Painter to UE5 workflow: channel packing, texture formats, import flags, and material wiring.
guide · 6/28/2026
HDRP delivers cinematic lighting and volumetrics while URP keeps frame rates stable on mobile — here's how to pick the right pipeline for your Unity 3D game assets.
guide · 6/25/2026
Pack multiple material sets into one GLB with KHR_materials_variants and switch skins, finishes, or liveries with zero extra draw calls.
texturing · 6/24/2026
Roughness map calibration is the most overlooked PBR step — here’s how to nail real-world values and keep materials consistent across Unity, UE5, and Godot 4.
tutorials · 6/6/2026
Export GLB files from Blender to Godot 4 without broken shaders, missing colliders, or animation errors — a step-by-step pipeline for game-ready assets.
3d-modeling · 5/16/2026
Shading artifacts ruin otherwise clean game assets. Learn how to use Blender's custom normals tools to fix them before export to Unity, Unreal, or Godot.
3d-modeling · 5/12/2026
Master UE5 decals to layer dirt, damage, and detail onto game assets without remeshing. Boost visual fidelity while keeping performance in check.
3d-modeling · 5/10/2026
Learn how to create professional turntable renders in Blender, Unity, and Unreal Engine 5 to showcase your 3D assets and win marketplace buyers.
3d-modeling · 4/30/2026
Cut VRAM usage and boost GPU performance by choosing the right texture compression format. A practical guide to DXT, BC7, ASTC, and ETC2 for Unity, Unreal, and Godot.
3d-modeling · 4/25/2026
Skip the texture files. Learn to build scalable, non-destructive PBR materials entirely in Blender's Shader Editor—then bake them for Unity, Unreal, and Godot.
3d-modeling · 4/25/2026
Geometry Nodes turns repetitive 3D asset creation into reusable, non-destructive systems. Here's how game devs use them to ship faster.
3d-modeling · 4/25/2026
Level of Detail meshes cut draw calls and boost FPS without sacrificing visuals. Here's how to build production-ready LODs in Blender for any game engine.